Official Lua (PUC-Rio) build
This document defines how ZLua integrates PUC-Rio Lua on Editor (Mono) and Il2Cpp Player.
LuaJIT build
This document defines how ZLua integrates LuaJIT on Editor (Mono) and Il2Cpp Player.
Mono callback gate
Addresses crashes on Unity Editor (ZLua.Mono) when lua_error / unsafe stack capture runs on a Lua→C# callback frame.
EmmyLua debugger
Defines how ZLua Editor (ZLua.Mono) integrates EmmyLua emmy_core so IDEs such as VS Code / JetBrains can breakpoint-debug running Lua.
Third-party native modules
Defines how a game project wires non–zlua-shipped Lua C modules (e.g. lua-cjson, luasocket) into ZLua.