Dual runtime architecture
- Player (Il2Cpp) — authoritative implementation: embedded Lua, C++ direct bridge, signature stub reuse (needs
ZLua/Generate/All) - Editor (Mono) — Expression Emit; directories aligned with Il2Cpp; Lua-visible semantics match Player
Shared attributes (LuaMarshalAsAttribute, LuaAliasAttribute, etc.) and LuaAppDomain live in ZLua.Common.
:::info Status Mono and Il2Cpp are both done. Develop day-to-day in the Editor; ship and measure performance on Il2Cpp Player. See Project status. :::