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05 — zlua standard library

Lua API of the global zlua table. Source: Packages/com.code-philosophy.zlua/ZLua~/lualib/zlualib.lua Native: build-win64/.../libil2cpp/zlua/lvm/ZLuaLib.cpp (RegisterGlobals)

At init, native registers __zlua_* global C functions, then dostrings zlualib.lua to wrap them as zlua.*.

Related: type access → 02-TYPE-SYSTEM.md; overloads → 04-METHOD-OVERLOAD.md; Marshal → marshal/.


1. Responsibility boundary

LayerRole
CSharpAssembly / type lazy load; static members; Type(...) construction
zluaType construction helpers, opaque, boxing, arrays, delegates, method-alias registration
Instance userdataMembers via type metatables, not via zlua

zlua does not replace CSharp for type access.


2. Loading

zlua = zlua or {} -- zlualib.lua init

Il2Cpp: script embedded in BuiltinScripts.inc; Mono: Resources or equivalent path. Content must stay in sync with zlualib.lua.


3. Type arguments (typeArg)

FormExample
zlua.types.*zlua.types.int32"System.Int32"
CSharp type tableCSharp.mscorlib['System.Int32']
Closed generic / array type tableReturn of zlua.make_generic_type(...) / zlua.make_szarray_type(...)
zlua.get_type_from_nameType table resolved by CLR type name (see §4.3)
Type-name stringSame as §4.3 get_type_from_name(typeFullName)’s name (mirrors System.Type.GetType(string): simple name, AQN, generic, array, etc.). Any API that accepts typeArg resolves string args this way — not limited to mscorlib

zlua.typeof(typeTable) accepts any ZLua type table (including closed generics and array type tables) and returns that type’s System.Type reflection object (Type class userdata on Lua), matching C# typeof(T).


4. Type queries

4.1 zlua.typeof

zlua.typeof(typeTable) → System.Type -- class userdata
Parameter / returnNotes
typeTableAny ZLua type table: from CSharp, or from make_generic_type / make_*array_type / get_type_from_name, etc.
ReturnSystem.Type instance (reflection object) for that type, same kind as C# typeof(...)
-- Equivalent to C#: typeof(int)
local intType = zlua.typeof(CSharp['mscorlib']['System.Int32'])
-- intType is System.Type userdata; may pass to C# APIs that need Type

local t1 = zlua.typeof(CSharp.AC.Demo) -- same as typeof(Demo)
local ListInt = zlua.make_generic_type(
CSharp.mscorlib['System.Collections.Generic.List`1'],
zlua.types.int32
)
local t2 = zlua.typeof(ListInt) -- same as typeof(List<int>)
local IntArr = zlua.make_szarray_type(zlua.types.int32)
local t3 = zlua.typeof(IntArr) -- same as typeof(int[])

Native: __zlua_typeof

4.2 zlua.types

Preset constants in zlualib.lua (usable directly as typeArg):

KeyCLR full name
voidSystem.Void
boolSystem.Boolean
charSystem.Char
byte / sbyteSystem.Byte / System.SByte
short / ushortSystem.Int16 / System.UInt16
int / int32System.Int32
uintSystem.UInt32
long / ulongSystem.Int64 / System.UInt64
floatSystem.Single
doubleSystem.Double
intptr / uintptrSystem.IntPtr / System.UIntPtr
decimalSystem.Decimal
objectSystem.Object
stringSystem.String

4.3 zlua.get_type_from_name

zlua.get_type_from_name(typeFullName) → typeTable

Resolve a CLR type by name and return the corresponding type table (isomorphic to tables from CSharp / make_* paths; failure → luaL_error or nil per implementation).

ParameterNotes
typeFullNameSame format as System.Type.GetType(string name)’s name

Supported (aligned with Type.GetType):

  • Simple / namespace-qualified names (CLR resolution rules; depends on loaded assemblies)
  • Assembly-qualified name (assembly, version, culture, public key token, etc.)
  • Generics (open definitions and closed forms, e.g. System.Collections.Generic.List`1[[System.Int32]])
  • Arrays (e.g. System.Int32[], System.Int32[,])
  • Nested types and other legal Type.GetType spellings
-- corlib
local Int32 = zlua.get_type_from_name("System.Int32")

-- Assembly-qualified name
local Demo = zlua.get_type_from_name(
"Demo, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"
)

-- Closed generic (GetType style)
local ListInt = zlua.get_type_from_name(
"System.Collections.Generic.List`1[[System.Int32, mscorlib]]"
)

-- Array
local IntArr = zlua.get_type_from_name("System.Int32[]")

local t = zlua.typeof(ListInt) -- combinable with typeof

Relation to CSharp[asm][name] / make_generic_type:

PathUse
CSharp[...]Lazy bind by assembly key + type full name (common path)
make_generic_type / make_*array_typeBuild closed generic / array from existing type tables
get_type_from_nameSingle-string resolve (AQN, generic, array), mirrors Type.GetType

Native: __zlua_get_type_from_name


5. Generic types

5.1 zlua.make_generic_type

zlua.make_generic_type(genericBaseType, typeArg1, ...) → typeTable
ParameterNotes
genericBaseTypeOpen generic definition: type table, or §3 typeArg (including type-name strings)
typeArg…Generic arguments (§3 typeArg); count must match the definition

Returns a closed generic type table; same arguments intern to the same table.

Native: __zlua_make_generic_type

local ListInt = zlua.make_generic_type(
CSharp.mscorlib['System.Collections.Generic.List`1'],
zlua.types.int32
)

6. Opaque read/write

See marshal/04-OPAQUE.md.

6.1 zlua.get_opaquevalue / zlua.set_opaquevalue

zlua.get_opaquevalue(opaque_handle) → value
zlua.set_opaquevalue(opaque_handle, new_value)
APINotes
get_opaquevaluePush per default C#→Lua rules; ref/in/out dereference first
set_opaquevalueWrite slot back per default Lua→C#
LifetimeValid only while the current C#→Lua call has not returned
Shapelightuserdata; no metatable

Native: __zlua_get_opaquevalue / __zlua_set_opaquevalue


7. Box / unbox / cast

7.1 zlua.box

zlua.box(typeArg, value) → byObjUserdata
ParameterNotes
typeArgValue type (primitive, enum, struct); reference type → error
valuePrimitive / enum literal, or ByVal struct userdata

Native: __zlua_box

7.2 zlua.unbox

zlua.unbox(boxedValue) → luaValue | byValUserdata

Argument must be ByObjUserData. Primitive → boolean/integer/number; enum → integer; struct → ByVal userdata.

Native: __zlua_unbox

7.3 zlua.cast

zlua.cast(obj, targetType) → userdata
ParameterNotes
objByObj class userdata
targetTypeType table or typeArg

Same managed identity; IMT façade = targetType. See marshal/06-CLASS.md.

Native: __zlua_cast


8. Arrays

Aligned with 02-TYPE-SYSTEM.md §7.

8.1 Array types

zlua.make_szarray_type(typeArg) → szarrayTypeTable
zlua.make_mdarray_type(typeArg, rank) → mdarrayTypeTable -- rank ∈ [1, 32]

Native: __zlua_make_szarray_type / __zlua_make_mdarray_type

8.2 Array instances

zlua.new_szarray_by_element_type(typeArg, length) → szarrayUserdata
zlua.new_szarray_by_szarray_type(szarrayTypeTable, length) → szarrayUserdata

zlua.new_mdarray_by_mdarray_type(mdarrayType, lowbounds, sizes) → mdarrayUserdata
zlua.new_mdarray_by_spec(typeArg, lowbounds, sizes) → mdarrayUserdata
ParameterNotes
length≥ 0
lowbounds / sizesLength-rank Lua tables of consecutive integers (1..n)

Elements initialize to default(T). szarray supports #arr (__lenLength).

Native: __zlua_new_szarray_by_element_type, etc.

8.3 zlua.to_bytes

zlua.to_bytes(szarray) → string -- Lua binary string (may contain \0)

Copy a rank-1 szarray’s managed memory as a raw byte layout into an equal-length Lua string.

Element type must be CLR-interop blittable (same representation as unmanaged memory; pin/memcpy-safe; aligned with Blittable and Non-Blittable Types).

ConstraintNotes
InputOnly szarray userdata (no mdarray)
Allowed element typesblittable primitives: byte / sbyte / short / ushort / int / uint / long / ulong / float / double / IntPtr / UIntPtr; and structs whose fields are only such blittable fields (e.g. Vector3, pure value-type POD)
Rejectedbool[], char[] (Boolean / Char are non-blittable in CLR); element types with bool / char / reference fields (string, class, etc.); other non-blittable → luaL_error
ImplementationTreat the array’s contiguous in-memory data as a C byte[] of length actual data bytes (Length × sizeof(element), including aligned struct layout), then memcpy the whole range into a Lua string
local bytes = zlua.to_bytes(byte_arr) -- byte[]
local fbytes = zlua.to_bytes(float_arr) -- float[]; #fbytes == #float_arr * 4
local vbytes = zlua.to_bytes(vector3_arr) -- Vector3[] (blittable struct) also OK
-- zlua.to_bytes(bool_arr) / zlua.to_bytes(char_arr) → error (non-blittable)

Native: __zlua_to_bytes

8.4 zlua.to_table

zlua.to_table(szarray) → table

Argument must be a rank-1 szarray userdata of any element type. Returned table length n = #arr, with t[i] ↔ C# arr[i-1] (Lua 1-based ↔ C# 0-based).

Native: __zlua_to_table


9. Generic methods

9.1 zlua.make_generic_method

zlua.make_generic_method(genericMethodBase, typeArg1, ...) → closure
ParameterNotes
genericMethodBasedirect method closure on a type table (unspecialized generic method)
typeArg…Generic arguments; count must match the method’s generic formals

Returns a specialized direct closure; same (base, typeArgs…) interns (written under an internal signature key in staticMap / instance map).

Requirement: must not pass a dispatch closure.

Native: __zlua_make_generic_method

local bar_int = zlua.make_generic_method(MyType.GenericBar, zlua.types.int32)
bar_int(obj, 42)

10. Delegate

10.1 Default

C# methods with delegate formals may take a Lua function directly; parameter marshal converts implicitly (marshal/09-FUNCTION.md).

10.2 zlua.to_delegate (explicit)

zlua.to_delegate(func, delegateTypeTable) → delegateUserdata
ParameterNotes
funcLua function
delegateTypeTableClosed delegate type table

Native: __zlua_to_delegate


11. Overload helpers

11.1 Signature string (native)

-- Not yet wrapped in zlualib.lua; call the global directly:
local sig = __zlua_create_signature(zlua.types.int32, zlua.types.string)
-- "(System.Int32,System.String)"

For overload signature description and debug comparison (see 04-METHOD-OVERLOAD.md §4). Suggested local wrap:

function zlua.signature(...)
return __zlua_create_signature(...)
end

11.2 zlua.register_method

zlua.register_method(aliasName, methodOrClosure) → void

Full semantics: 04-METHOD-OVERLOAD.md §6.1.

Highlights:

  • Same-name overloads already have full-signature keys at Bind (e.g. Run(System.Int32)); you may call obj['Run(System.Int32)'](obj, …) directly — no need for register_method first
  • register_method hangs a direct closure on an unused short name; then colon works: obj:run_i32(5)
  • Existing aliasName (default name / full-signature key / other alias) → luaL_error; does not merge overloads
local run_i32 = demo['Run(System.Int32)']
zlua.register_method("run_i32", run_i32)
demo:run_i32(5)

Native: __zlua_register_method


12. Native callbacks overview

Globals actually registered by ZLuaLib::RegisterGlobals; zlualib.lua wraps as listed.

Native globalzlua.* wrapNotes
__zlua_typeofzlua.typeofAny type table
__zlua_get_type_from_namezlua.get_type_from_nameMirrors Type.GetType
__zlua_create_signature(none)See §11.1
__zlua_make_generic_typezlua.make_generic_type
__zlua_make_szarray_typezlua.make_szarray_type
__zlua_make_mdarray_typezlua.make_mdarray_type
__zlua_new_szarray_by_element_typezlua.new_szarray_by_element_type
__zlua_new_szarray_by_szarray_typezlua.new_szarray_by_szarray_type
__zlua_new_mdarray_by_mdarray_typezlua.new_mdarray_by_mdarray_type
__zlua_new_mdarray_by_speczlua.new_mdarray_by_spec
__zlua_make_generic_methodzlua.make_generic_method
__zlua_register_methodzlua.register_methodTwo parameters
__zlua_boxzlua.box
__zlua_unboxzlua.unbox
__zlua_castzlua.cast
__zlua_to_delegatezlua.to_delegate
__zlua_get_opaquevaluezlua.get_opaquevalue
__zlua_set_opaquevaluezlua.set_opaquevalue
__zlua_to_byteszlua.to_bytesCLR blittable-element szarray → Lua string (excludes bool[] / char[])
__zlua_to_tablezlua.to_tableszarray

13. Examples

CSharp.AC = CSharp['Assembly-CSharp']
local Demo = CSharp.AC.Demo
local demo = Demo()

-- Generic
local ListInt = zlua.make_generic_type(
CSharp.mscorlib['System.Collections.Generic.List`1'],
zlua.types.int32
)
local list = ListInt()

-- Array
local arr = zlua.new_szarray_by_element_type(zlua.types.int32, 4)
arr:set(0, 1) -- via type-bound get/set; see 02-TYPE-SYSTEM §7

-- Array → bytes (CLR blittable: byte[] / float[] / Vector3[], etc.; not bool[] / char[])
local byteArr = zlua.new_szarray_by_element_type(zlua.types.byte, 8)
local raw = zlua.to_bytes(byteArr)
local floats = zlua.new_szarray_by_element_type(zlua.types.float, 4)
local fraw = zlua.to_bytes(floats) -- #fraw == 16

-- opaque (inside a C#→Lua callback)
-- local v = zlua.get_opaquevalue(refHandle)

-- Full-signature key / short name
demo['Run(System.Int32)'](demo, 10)
local run = demo['Run(System.Int32)']
zlua.register_method("run_hot", run)
demo:run_hot(99)

-- Façade
local child = zlua.cast(demo, CSharp.AC.Child)

14. zlualib.lua skeleton (matches repo)

zlua = zlua or {}

function zlua.typeof(typeTable) return __zlua_typeof(typeTable) end
function zlua.get_type_from_name(typeFullName) return __zlua_get_type_from_name(typeFullName) end
function zlua.make_generic_type(genericType, ...) return __zlua_make_generic_type(genericType, ...) end
function zlua.make_generic_method(genericMethodBase, ...) return __zlua_make_generic_method(genericMethodBase, ...) end
function zlua.make_szarray_type(elementType) return __zlua_make_szarray_type(elementType) end
function zlua.make_mdarray_type(elementType, rank) return __zlua_make_mdarray_type(elementType, rank) end
function zlua.new_szarray_by_element_type(elementType, length) return __zlua_new_szarray_by_element_type(elementType, length) end
function zlua.new_szarray_by_szarray_type(szarrayType, length) return __zlua_new_szarray_by_szarray_type(szarrayType, length) end
function zlua.new_mdarray_by_mdarray_type(mdarrayType, lowbounds, sizes) return __zlua_new_mdarray_by_mdarray_type(mdarrayType, lowbounds, sizes) end
function zlua.new_mdarray_by_spec(elementType, lowbounds, sizes) return __zlua_new_mdarray_by_spec(elementType, lowbounds, sizes) end
function zlua.to_bytes(szarray) return __zlua_to_bytes(szarray) end
function zlua.to_table(szarray) return __zlua_to_table(szarray) end
function zlua.to_delegate(func, delegateType) return __zlua_to_delegate(func, delegateType) end
function zlua.get_opaquevalue(opaque_handle) return __zlua_get_opaquevalue(opaque_handle) end
function zlua.set_opaquevalue(opaque_handle, new_value) return __zlua_set_opaquevalue(opaque_handle, new_value) end
function zlua.box(typeArg, value) return __zlua_box(typeArg, value) end
function zlua.unbox(boxedValue) return __zlua_unbox(boxedValue) end
function zlua.cast(obj, targetType) return __zlua_cast(obj, targetType) end
function zlua.register_method(aliasName, methodOrClosure) return __zlua_register_method(aliasName, methodOrClosure) end

zlua.types = { /* see §4.2 */ }